Why Choose EduExpert
We are deeply familiar with the Erasmus+ programme, and we support schools throughout the entire process—from preparation and documentation to on-site assistance and post-course follow-up. Our goal is to make participation smooth, enjoyable and professionally rewarding for both teachers and coordinators.
VR, AR and Simulations in Vocational Training CONFIRMED
- TBA
- 25 lessons, 5 days
- English, B1/B1+
- 04 May 2026
Immersive technologies are revolutionising VET. This course introduces teachers to virtual reality (VR), augmented reality (AR), and simulation tools that enhance practical skill training in safe and engaging ways.
Description:
Hands-on practice is essential in vocational education, and VR/AR offers new methods to simulate real-life scenarios without risks. Participants will experiment with immersive platforms, create digital simulations, and learn how to integrate these technologies into their teaching practice. Case studies will demonstrate how industries already use VR and AR for training and upskilling.
Aims and objectives:
- Introduce VR, AR, and simulation technologies for VET
- Provide practical training on immersive tools and platforms
- Explore pedagogical benefits of using simulations for technical skills
- Support digitalisation in line with Erasmus+ priorities
Learning outcomes:
-
Apply VR/AR tools to create engaging vocational lessons
-
Design simple simulations for technical practice and assessment
-
Understand safety and inclusivity aspects of immersive learning
-
Integrate digital simulations into institutional teaching strategies
Target groups:
-
VET teachers, trainers, mentors, coordinators
Minimum level of language: English B1 or B1+
Duration of training: 25 lessons, 5 days
Date:
- 04-08 May 2026- CONFIRMED
- 29 March-02 April 2027- PLANNED
- 22-26 November 2027-PLANNED
The final confirmation of the course is subject to reaching the minimum number of participants.
Location: Budapest, Hungary
Price:
Course price: EUR 400
Registration fee: EUR 50
The price includes course, certificate, Erasmus+ documentation (if needed),
Price is NET. VAT: 0% for organisations with a valid EU VAT number; in all other cases VAT may apply – please contact us for details.
Applicable funds: As part of the Erasmus+ Key Action 1 (KA1), all costs for mobility /travel expenses, course fees, accommodation, subsistence fee/ are covered by the fund.
Please click here to register if you wish to participate in this course.
Short Description
Class Times
| Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
|---|---|---|---|---|---|---|
|
|
Day 1: Introduction to Immersive Technologies in Vocational Education
Welcome, introduction of participants, expectations
Icebreaker: Digital innovation in my teaching practice
Overview of VR, AR and simulation technologies
Differences between VR, AR, MR and digital simulations
Current trends in immersive technologies in vocational education
Case studies: How industries use VR/AR for training
Erasmus+ priorities and digitalisation in VET
Benefits and limitations of immersive learning
Group discussion: Opportunities and challenges in participants’ institutions
Reflection session
|
Day 2: Exploring VR and AR Tools and Platforms
Introduction to VR hardware (headsets, controllers, safety aspects)
Demonstration of vocational VR training platforms
Guided hands-on practice in small groups
Designing VR-based learning scenarios
Safety and risk-free skill development through simulation
Pedagogical approaches: experiential and competency-based learning
Group task: Draft a VR-supported lesson outline
Reflection and feedback
|
Day 3: Augmented Reality (AR) and Interactive Simulations
Introduction to AR applications in VET
Mobile AR tools and platforms
Demonstration of AR for technical instruction
Creating simple AR content (step-by-step guided practice)
Simulation tools for vocational assessment
Inclusive teaching and accessibility in immersive learning
Group work: Design a simple AR-based activity
Reflection session
|
Day 4: Designing and Integrating Digital Simulations
Instructional design principles for immersive learning
Aligning simulations with learning outcomes
Assessment strategies in VR/AR environments
Group project work: Develop a mini immersive training concept
Institutional integration: infrastructure, budgeting, staff training
Sustainability and Erasmus+ project opportunities
Preparation for final presentations
|
Day 5: Presentation, Reflection and Certification (Closing Day)
Group presentations: Immersive training concepts
Peer feedback and discussion
Trainer evaluation and professional recommendations
Developing personal action plans
Institutional transfer strategies
How will I use what I have learned in my lessons?
What did I learn this week? Preparation for dissemination
Course evaluation and feedback
Certificates and certificates of attendance
Issuing of certificates – photo session
|
|