Why Choose EduExpert

We are deeply familiar with the Erasmus+ programme, and we support schools throughout the entire process—from preparation and documentation to on-site assistance and post-course follow-up. Our goal is to make participation smooth, enjoyable and professionally rewarding for both teachers and coordinators.

VR, AR and Simulations in Vocational Training CONFIRMED

VR, AR and Simulations in Vocational Training CONFIRMED

  • TBA
  • 25 lessons, 5 days
  • English, B1/B1+
  • 04 May 2026

Immersive technologies are revolutionising VET. This course introduces teachers to virtual reality (VR), augmented reality (AR), and simulation tools that enhance practical skill training in safe and engaging ways.

Description:

 Hands-on practice is essential in vocational education, and VR/AR offers new methods to simulate real-life scenarios without risks. Participants will experiment with immersive platforms, create digital simulations, and learn how to integrate these technologies into their teaching practice. Case studies will demonstrate how industries already use VR and AR for training and upskilling.

Aims and objectives:

  • Introduce VR, AR, and simulation technologies for VET
  • Provide practical training on immersive tools and platforms
  • Explore pedagogical benefits of using simulations for technical skills
  • Support digitalisation in line with Erasmus+ priorities

Learning outcomes:

  • Apply VR/AR tools to create engaging vocational lessons

  • Design simple simulations for technical practice and assessment

  • Understand safety and inclusivity aspects of immersive learning

  • Integrate digital simulations into institutional teaching strategies

Target groups: 

  • VET teachers, trainers, mentors, coordinators

Minimum level of language: English B1 or B1+

Duration of training: 25 lessons, 5 days

Date: 

  • 04-08 May 2026- CONFIRMED
  • 29 March-02 April 2027- PLANNED
  • 22-26 November 2027-PLANNED

The final confirmation of the course is subject to reaching the minimum number of participants.

Location: Budapest, Hungary

Price:

Course price: EUR 400 

Registration fee: EUR 50

The price includes course, certificate, Erasmus+ documentation (if needed),

Price is NET. VAT: 0% for organisations with a valid EU VAT number; in all other cases VAT may apply – please contact us for details.

Applicable funds: As part of the Erasmus+ Key Action 1 (KA1), all costs for mobility /travel expenses, course fees, accommodation, subsistence fee/ are covered by the fund.

Please click here to register if you wish to participate in this course.

 

Short Description

Immersive technologies are revolutionising VET. This course introduces teachers to virtual reality (VR), augmented reality (AR), and simulation tools that enhance practical skill training in safe and engaging ways.

Please click here to register if you wish to participate in this course.

Have any questions?

If you require any further information and/or details about our courses, please contact us. Our team is happy to answer your questions. *Please note that you cannot register via this form.

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Class Times

Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Day 1: Introduction to Immersive Technologies in Vocational Education Welcome, introduction of participants, expectations Icebreaker: Digital innovation in my teaching practice Overview of VR, AR and simulation technologies Differences between VR, AR, MR and digital simulations Current trends in immersive technologies in vocational education Case studies: How industries use VR/AR for training Erasmus+ priorities and digitalisation in VET Benefits and limitations of immersive learning Group discussion: Opportunities and challenges in participants’ institutions Reflection session
Day 2: Exploring VR and AR Tools and Platforms Introduction to VR hardware (headsets, controllers, safety aspects) Demonstration of vocational VR training platforms Guided hands-on practice in small groups Designing VR-based learning scenarios Safety and risk-free skill development through simulation Pedagogical approaches: experiential and competency-based learning Group task: Draft a VR-supported lesson outline Reflection and feedback
Day 3: Augmented Reality (AR) and Interactive Simulations Introduction to AR applications in VET Mobile AR tools and platforms Demonstration of AR for technical instruction Creating simple AR content (step-by-step guided practice) Simulation tools for vocational assessment Inclusive teaching and accessibility in immersive learning Group work: Design a simple AR-based activity Reflection session
Day 4: Designing and Integrating Digital Simulations Instructional design principles for immersive learning Aligning simulations with learning outcomes Assessment strategies in VR/AR environments Group project work: Develop a mini immersive training concept Institutional integration: infrastructure, budgeting, staff training Sustainability and Erasmus+ project opportunities Preparation for final presentations
Day 5: Presentation, Reflection and Certification (Closing Day) Group presentations: Immersive training concepts Peer feedback and discussion Trainer evaluation and professional recommendations Developing personal action plans Institutional transfer strategies How will I use what I have learned in my lessons? What did I learn this week? Preparation for dissemination Course evaluation and feedback Certificates and certificates of attendance Issuing of certificates – photo session

Meet Our Teacher

TBA

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