Why Choose EduExpert

We are deeply familiar with the Erasmus+ programme, and we support schools throughout the entire process—from preparation and documentation to on-site assistance and post-course follow-up. Our goal is to make participation smooth, enjoyable and professionally rewarding for both teachers and coordinators.

Level Up Your Lessons – Gamification and AI Tools to Boost Student Engagement-CONFIRMED

Level Up Your Lessons – Gamification and AI Tools to Boost Student Engagement-CONFIRMED

This dynamic, hands-on course blends the power of gamification with the possibilities of artificial intelligence to help educators create modern, engaging, and effective learning experiences. Participants will explore a wide variety of online tools—ranging from classroom-tested quiz and game platforms to cutting-edge AI applications—to boost student motivation and interactivity. Through practical workshops and collaborative projects, teachers will gain the confidence and skills to integrate these technologies into their teaching in meaningful and responsible ways.

 

Aims and Objectives

  • To introduce teachers to effective gamified platforms and AI tools for classroom use.
  • To build practical skills in designing, creating, and delivering interactive, tech-enhanced lessons.
  • To promote critical thinking and responsible AI usage in educational settings.
  • To inspire creativity and innovation in lesson planning.

Learning Outcomes

By the end of the course, participants will be able to:

  • Use gamification platforms such as Quizlet, Kahoot, Blooket, Wordwall, Genially, etc.
  • Integrate AI tools such as ChatGPT, Canva AI, Grammarly, and others into lesson planning.
  • Design and implement digital learning activities that are interactive, inclusive, and fun.
  • Recognize the ethical implications and limitations of AI in education.
  • Encourage student engagement and digital literacy through innovative teaching practices.

Target Audience

Educators of all levels (from kindergarten to university), especially those who want to make their lessons more interactive, student-centered, and future-oriented using digital and AI tools.

Please click here to register if you wish to participate in this course.

Short Description

Gamification & AI

Please click here to register if you wish to participate in this course.

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Class Times

Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Day 1: Arrival, introduction of the course and the location, introduction of the participants Registration during the day 14.30 – 15.00: Familiarisation with the site, health and safety briefing 15.00 – 17.30: Introduction of the course and trainer, introduction of the participants – 5 minutes for each participant to introduce themselves and their institution and the objectives they wish to achieve by completing the course 18.00 – 19.30: Informal get-together with the course participants over dinner.
Day 2: Foundations of Gamification Engagement Through Play Principles of gamification in education Motivation, feedback, rewards, and game mechanics Hands-on exploration of classroom gamification platforms: – Kahoot – Quizlet – Blooket – Designing simple quizzes and games for different age groups -Best practices and common pitfalls
Day 3: Designing Interactive Learning Experiences 1. Advanced gamification tools for content creation: -Wordwall -Genially 2. Creating interactive presentations, escape rooms, and digital games 3. Differentiation and inclusion through gamified tasks 4. Collaborative lesson design in small international groups
Day 4: AI as a Teaching Assistant Introduction to AI in education: what it can and cannot do Exploring AI tools for lesson planning and content creation: ChatGPT Canva (AI features) Grammarly Prompt writing for educators Using AI for differentiation, assessment ideas, and feedback
Day 5: Using AI Wisely in Education Ethical implications of AI in schools Data protection, bias, transparency, and academic integrity AI limitations and misinformation Teaching students critical AI literacy Responsible use policies and classroom guidelines
Day 6: From Tools to Teaching Practice Blending gamification and AI in lesson design Project-based and collaborative learning with digital tools Evaluation and assessment in tech-enhanced lessons Final group project: designing a complete gamified, AI-supported lesson
Day 7: End of the course – cultural programme 8.30 – 10.00: What did I learn this week? Preparing for dissemination – 5 minute presentation from each participant 10.00-10.15- Break 10.15-11.00: Evaluation and feedback of the course Certificates, attendance certificates Certificate issue – photography 11.30-16.00: Cultural programme – boat trip

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