Gamify and Augment Your Classroom – Digital Tools & AI for Engagement

Gamify and Augment Your Classroom – Digital Tools & AI for Engagement

This dynamic, hands-on course blends the power of gamification with the possibilities of artificial intelligence to help educators create modern, engaging, and effective learning experiences. Participants will explore a wide variety of online tools—ranging from classroom-tested quiz and game platforms to cutting-edge AI applications—to boost student motivation and interactivity. Through practical workshops and collaborative projects, teachers will gain the confidence and skills to integrate these technologies into their teaching in meaningful and responsible ways.

 

Aims and Objectives

  • To introduce teachers to effective gamified platforms and AI tools for classroom use.
  • To build practical skills in designing, creating, and delivering interactive, tech-enhanced lessons.
  • To promote critical thinking and responsible AI usage in educational settings.
  • To inspire creativity and innovation in lesson planning.

Learning Outcomes

By the end of the course, participants will be able to:

  • Use gamification platforms such as Quizlet, Kahoot, Blooket, Wordwall, Genially, etc.
  • Integrate AI tools such as ChatGPT, Canva AI, Grammarly, and others into lesson planning.
  • Design and implement digital learning activities that are interactive, inclusive, and fun.
  • Recognize the ethical implications and limitations of AI in education.
  • Encourage student engagement and digital literacy through innovative teaching practices.

Target Audience

Educators of all levels (from kindergarten to university), especially those who want to make their lessons more interactive, student-centered, and future-oriented using digital and AI tools.

Language Requirement: Minimum English level: B1/B2

Duration of training: 25 lessons, 5 days

Date:  29 June-03 July 2026 

Location: Budapest, Hungary

Price: EUR 435, incl. course, certificate, Erasmus+ documentation (if needed)

Applicable funds: As part of the Erasmus+ Key Action 1 (KA1), all costs for mobility /travel expenses, course fees, accommodation, subsistence fee/ are covered by the fund.

Please click here to register if you wish to participate in this course.

Short Description

This dynamic, hands-on course blends the power of gamification with the possibilities of artificial intelligence to help educators create modern, engaging, and effective learning experiences.

Please click here to register if you wish to participate in this course.

Have any questions?

If you require any further information and/or details about our courses, please contact us. Our team is happy to answer your questions. *Please note that you cannot register via this form.

Invalid Input
Invalid Input
Invalid Input
Invalid input!

Meet Our Teacher