Gamification and 21st century skills
- Tibor Prievara
- 35 lessons, 7 days
- 1 Lesson(s)
- English - B2
- 20 July 2025
Description:
The course will focus on gamification and the design of a gamified system of feedback, lesson planning and assessment. Participants will understand where gamification fits their daily practices and will see how gamification works towards the following goals: reducing stress in the classroom, creating a varied system of feedback for students, measuring the added value of education for students, moving on the equity from equality in the classroom, supporting individual learning paths and differentiated instruction through gamification. All this will be conducted through practical, gamified digital tools and activities that are directly applicable in teachers' everyday classroom practices. It has become a commonplace that with the ever-changing environment of the 21st century, educators must learn how to develop a skillset to meet the demands of the changing world and find new ways to engage their students to best equip them for the challenges ahead. This course provides one possible answer with practical guidance
Aims and objectives:
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to create awareness in participants of what gamification is and how they can best apply it in their classroom
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to help educators design lessons, ‘learning periods’ with a new approach to pedagogical planning
- to explore ways in which the application of gamified feedback and assessment might create a stress-free environment for students, in which their unique talents might flourish
- to design a system of gamified assessment suited to each educator’s individual needs
- to be acquainted with new approaches to student work and participation
Learning outcomes:
During the course participants will …
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understand the difference between gamification and game-based learning.
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learn how gamification is applicable to their unique educational context
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be acquitted with tools, techniques and methods to decrease students’ level of stress, measure the added value of education and create a uniquely effective system of feedback and appreciation for their students to work towards equity, rather than equality.
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design their own system of gamified feedback and assessment
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engage in pedagogical planning using the basic tenets of 21st century learning design
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become familiar with tools and techniques to encourage student participation through gamified assessment
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explore existing classroom practices of gamification to learn about further game elements they can incorporate into their classroom practices
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be able to network and meet like-minded educators to see how gamification might travel borders
Please click here to register if you wish to participate in this course.