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Game-Based Learning – How to Design and Facilitate Educational Games- CONFIRMED
- Sándor Dobos
- 35 lessons, 7 days
- 1 Lesson(s)
- English - B1
- 19 July 2026
Description:
This practical and playful course introduces teachers to strategy games and the logic behind them. Through hands-on gameplay, participants explore how two-player games work, how winning strategies are built, and how these ideas can be used to develop problem-solving and logical reasoning skills in the classroom.
In addition, the course provides clear and easy-to-apply methods for organising tournaments — from simple classroom competitions to more complex round-robin or multi-player structures. Participants will work with real examples, learn how to design fair and balanced tournaments, and understand the mathematics behind them in an accessible, teacher-friendly way.
Aims and objectives:
Participants will:
- learn how strategy games work and how to analyse winning positions;
- understand key concepts such as NIM strategy, graph models and Grundy numbers through practical activities;
- gain tools for teaching logical reasoning and problem-solving;
- learn how to organise tournaments in a fair and structured way;
- explore connections between games, combinatorics and classroom applications.
Learning outcomes:
By the end of the course, participants will be able to:
- teach strategy games and guide students in building their own strategies;
- identify winning positions and optimal moves using NIM and Grundy concepts;
- design and run tournaments for different group sizes;
- apply simple combinatorial and graph-theory tools in classroom activities;
- strengthen students’ logical, mathematical and decision-making skills.
Please click here to register if you wish to participate in this course.
Short Description
Class Times
| Sunday | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday |
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Day 1: Arrival, introduction of the course and the location, introduction of the participants
Registration during the day
14.30 – 15.00: Familiarisation with the site, health and safety briefing
15.00 – 17.30: Introduction of the course and trainer, introduction of the participants – 5 minutes for each participant to introduce themselves and their institution and the objectives they wish to achieve by completing the course
18.00 – 19.30: Informal get-together with the course participants over dinner.
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Day 2:
Introduction to games; symmetry games; Wythoff game
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Day 3:
NIM strategy, sum of games; Bachet game; divisor game
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Day 4:
Graph models of games; tournaments with 3 or 4 participants
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Day 5:
Grundy numbers; organising classroom competitions
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Day 6:
Applications; connections with Latin squares and combinatorial structures
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Day 7: End of the course – cultural programme
8.30 – 10.00: What did I learn this week? Preparing for dissemination – 5 minute presentation from each participant
10.00-10.15- Break
10.15-11.00: Evaluation and feedback of the course
Certificates, attendance certificates
Certificate issue – photography
11.30-16.00: Cultural programme – boat trip
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